![]() In some ways, this is a return to the series’ roots, imagining what a Star Fox game would look like if a space shooter starring a vengeful but optimistic fox was greenlit for 2016. Star Fox Zero takes its mathematical title to heart. But it’s no matter: You’ve found its secret lair. And at the end is a floating fortress that decimates you with a bevy of thick laser blasts. After dozens of hollow victories, you finally found the other route in this invisible forked path. You fly through, chasing after a fellow teammate whose own ship is now wracked with giant chrome spiders. Now you’re tromping over the landscape when your steel claw plants down on the red panel it immediately glows green: OPEN. This time you pull the lever inside your cockpit and your ship malforms into what’s known as the Walker, a bipedal robot resembling a mechanized chicken. As you approach the door, rolling tanks shoot at you from both sides of the glowing panel while hovering alien pods zoom in from the left. Then it dawns on you: Your vehicle, a space jet called an Arwing, can do something it hasn’t done in any of the many previous games under the Star Fox moniker. You think: This is the first level and I can’t decipher this secret code-what else is hidden from view deeper in this world? You look for the red panel elsewhere, thinking there is a sequence of targets to take down, but there’s nothing. The next time you fly past, you realize there’s a panel on the ground a few hundred meters earlier glowing that same red. Then you notice the top of the door glows a vicious red: Locked. Nothing seems to unlock this secret door hidden in plain sight. You try shooting down every enemy, an impossible task given the air is choked with them. You follow your frog squadron pilot, the one named Slippy because he’s prone to accidents. Surely an entrance to another planet lies behind, a path down which new challenges await. You think back to past missions for clues on how to unlock the door this is not your first space animal rodeo. It’s no wonder you miss that locked door embedded in the mountainside the first five times you flew past it. You fly over the undulating landscape, careening through valleys pocked with built-in laserguns, shooting at dive-bombing fighter jets outside your immediate vision.
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